Geometry
Check the shape and triangle count in surface or wireframe mode. A preview is useful for finding obvious issues; it does not certify topology or printability.
Open your model. Check the mesh, materials and motion before your next import.
Binary FBX with two real rotor animation clips. Choose a clip, play or scrub through it.
Original Fomrix viewer sample: desk fan. Not an AI generation result.Review the parts that are easiest to miss in a still image.
Check the shape and triangle count in surface or wireframe mode. A preview is useful for finding obvious issues; it does not certify topology or printability.
Play an included clip, pause at a pose, or drag the timeline. Controls appear only when the file contains supported animation.
An FBX may refer to separate images. See which filenames are missing, add the matching images and inspect the updated result.
A quick check between exporting an asset and bringing it into your next project.
Select one FBX, or drop it together with its texture images. No sign-up or software installation is required.
Drag to orbit and scroll to zoom. Switch to wireframe to inspect the mesh, or use fullscreen for a closer look.
Review missing textures and animation clips. Save a PNG screenshot with the camera button; keep the original FBX for editing.
Your export may reference images outside the FBX. Add the supplied images with matching filenames. Unsupported image formats need converting in your image editor.
Application-specific shaders do not always translate to a browser. Use your target renderer to approve the final appearance.
FBX exports can use different axes and units. Check those settings in the original application before placing the asset in a measured scene.
A static export has no clips to play. Complex constraints, layered animation and some rig features may need baking in your 3D editor.
Inspect a mesh, its materials and exported motion before importing it into your engine. Test engine-specific behavior there.
Find an angle that explains a shape or surface issue, then save a screenshot for discussion with your designer.
Check that the package opens and includes the expected meshes, textures and clips. Keep source files for any revisions.
Yes. Viewing local files needs no account or generation credits. Creating a new model in Studio is a separate, credit-based service.
No. The model and texture files you select are read in this browser. The page loads its own demonstration assets and normal site resources separately.
This tool is for inspection and screenshots. Use your 3D editor to change geometry, fix a rig or export another format, then inspect that export in the matching viewer.
Yes, with a WebGL 2 capable browser and enough memory. Use smaller exports, drag the model to rotate, and use fullscreen when needed. File size alone does not predict how much memory a scene uses.
Keep the filenames referenced by the FBX, including extensions. Two images with the same name cannot be matched reliably. Unsupported shaders and texture formats may require changes in the source application.
Create a 3D asset from an image or a prompt. Studio shows the generation credit total before you submit.