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YOUR IDEAS, IN ANOTHER DIMENSION

Sketch to 3D Model Generator

Start with a drawing. Give it shape. Explore every side.

LOOK CLOSER
Model finish
30 credits per generation30 welcome credits on day one

Review settings before generating. No credits used here.

Image-to-3D example
A prop beyond its outline
Loading 3D model
A prop beyond its outline
GLB

Drag to rotate · Scroll or pinch to zoom

LOOK CLOSER

The image. The shape. Every detail.

Compare each reference image with its 3D model. Rotate to inspect the shape, hidden surfaces and mesh details.

GAME PROPS

A prop beyond its outline

Inspect the lid, metal trim and wooden panels from every side.

CHARACTER CONCEPTS

A character beyond the front view

Explore the mechanical legs, joints and body against the original artwork.

STYLIZED SCENES

A little world with real volume

Turn the mushroom scene around to inspect its layered shapes and hidden surfaces.

START WITH WHAT YOU HAVE

Pencil, line art, or a painted idea.

Choose the kind of drawing you have. Each gives the model different clues about shape and appearance.

Make the volume easy to read.

A three-quarter drawing can show a front, a side and the top together. Use it to explore the silhouette of a product or prop.

What to keep
A complete outline, visible thickness and clear separation between parts.
Before you upload
Crop away dimensions, arrows and other objects. Keep small parts inside the frame.
Prepare my drawing

A BETTER START

Keep the idea. Clear up the drawing.

A readable outline gives the model more to work with. A few small adjustments can make your input easier to understand.

  1. 01

    One object in the frame

    Crop away the desk, page borders and unrelated drawings. Keep the whole subject visible.

  2. 02

    Lines you can read

    Lift faint lines with contrast. Keep checking the original so small details do not disappear.

  3. 03

    A little depth helps

    A three-quarter view shows more shape than a flat outline. Hidden surfaces will still be inferred.

Prepare your drawing

WHY FOMRIX

More control between the drawing and the download.

FROM PAPER TO MESH

One drawing. Three simple steps.

CHOOSE YOUR FIRST PASS

Shape first, or the full appearance?

Match the generation to what you need to judge. This estimate uses the workspace’s standard H3.1 image settings.

Example model · display modesSurface view

Generation finish
  • Geometry with a generated surface appearance
  • Inspect color boundaries and hidden surfaces
  • Keep the GLB to retain available textures
30credits / generation
Estimated credits30
Choose in the workspace

MADE FOR THE FIRST DRAFT

Explore the idea before you build it.

Product concepts

Review a product's overall volume from a drawing. Exact dimensions and fitted parts still belong in a CAD workflow.

Game prop prototypes

Create a starting shape for a scene. Inspect topology, materials and scale before production use.

Sculpture ideas

Explore a character or ornament in the round. Check thin parts and mesh issues before any printing workflow.

LOOK BEYOND THE FRONT

Four checks before you call it a model.

Use this reference model to practise inspecting a mesh. Tick off each view as you explore; this is your review, not an automatic repair test.

0 of 4 checks reviewed

MAKE THE NEXT ATTEMPT COUNT

Change the clue, not just the settings.

If a result misses your idea, start with the part of the drawing that is ambiguous.

What you noticeWhat to change in the drawingNext move
The object looks too flatDraw a visible side or top plane. Add clear thickness instead of relying on an outline alone.Try a three-quarter view
Arms or parts merge togetherLeave a visible gap between overlapping pieces. Remove nearby sketches that compete with the main subject.Simplify the silhouette
Tiny details disappearLet the subject fill more of the frame. Make the defining details larger and remove secondary clutter.Crop closer to the subject
Shading becomes a dark surfaceReduce heavy hatching or photographed shadows. Keep the important contour lines readable.Check shape in clay view

GLB / STL / OBJ

Take your model to the next step.

The right format depends on what you want to do with it.

THE MODEL IS A STARTING POINT

Keep creating after the download.

Choose your next task and follow the steps. Keep the original GLB before making a converted copy.

01

Let people see the whole idea.

Use a textured model to discuss shape, proportion and appearance with a teammate or client.

  1. 1

    Open the GLB

    Rotate the model and inspect the available materials.

    Open GLB viewer
  2. 2

    Review the important angles

    Check front, side and back against the drawing. Record what needs another pass.

    Use the review checklist
  3. 3

    Keep the source together

    Keep your drawing and model together in Studio so you can return to the concept.

    Open My creations

A few things worth knowing.

Can I use a hand-drawn sketch?

Yes. Photograph or scan one object in even light and save it as JPG, PNG or WebP. Keep the outline clear and the whole object visible.

Will the model match every line?

No. AI estimates depth and surfaces the drawing does not show. Small details can change. Inspect the full result before continuing your work.

Can I add a prompt to my sketch?

This workflow uses the prepared image. To generate from a written description instead, use Text to 3D. It does not combine an image and a prompt.

Is it free?

Viewing examples and preparing an image are free. Generation uses Fomrix credits. Eligible new users receive welcome credits; Studio shows the cost before you generate.

Can I print the model?

You can export STL geometry. Check its size, thin parts, open edges and sliced layers before printing. An STL file is not a guarantee of printability.

Is this CAD or an animated character?

The output is a polygon mesh. It is not a dimensioned CAD design, and it does not include automatic rigging or animation.

Your next model starts with a sketch.

Start with your drawing

Have an idea, but no drawing? Try Text to 3D