Real Fomrix resultTEXT TO 3D · 10 CREDITS
A description. A sculpted owl.
Unedited geometry from H3.1 Standard. No textures or rig.
View the model & original promptFROM DESCRIPTION TO GLB
Describe an object and create a 3D starting asset. Inspect the shape in your browser, download the GLB and keep the result in your library.
From 10 credits for H3.1 Standard geometry. Standard textures: 20 credits. Sign in to generate.
Real Fomrix resultTEXT TO 3D · 10 CREDITS
Unedited geometry from H3.1 Standard. No textures or rig.
View the model & original promptName the object, its proportions and the details that define it. Include a pose or base when those matter.
Use geometry only for sculpted shapes. Turn on textures when color and materials are part of your idea. Review the total credits before starting.
Rotate the saved result and inspect the back, thin parts and connections. Download the GLB for editing or continue to the free browser tools.
Start with the subject and structure: “a small owl figurine standing on a round base.” Add identifying geometry: “layered feathers, folded wings and sturdy feet.” Describe colors and materials if textures are enabled.
A focused description is easier to evaluate than a crowded scene with many objects. Avoid contradictory shapes or relying on precise lettering.
The published owl includes the original description, exact settings and unedited GLB. Compare the intent with the actual result before trying it yourself.
Read the Sculpted Owl caseClear answers to common questions about generating, inspecting, repairing, and downloading 3D assets with Fomrix.
Contact Fomrix support
Need guidance on a specific reference image, custom formats, or print prep? Reach out anytime.
support@fomrix.comOpen Text to 3D in Studio, describe one object and choose its geometry and texture settings. After you sign in and submit, your prompt is checked before generation. The result is saved as a GLB in My models.
H3.1 Standard text generation with textures off uses 10 credits. Standard textures bring it to 20 credits. High detail, detailed textures and the P1 model cost more; Studio shows the total before you submit.
No. Generation varies between attempts. An example prompt and its settings give you a starting point, not an identical copy of the published model. You can download the original example to inspect that exact result.
Review and prepare it first. Generated geometry may need cleanup, scale and thickness checks for printing. Character rigging and animation are separate steps. GLB-to-STL conversion exports geometry without textures.
Start with a description, review your settings and inspect the result in Studio.