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ONE IMAGE, EVERY ANGLE

Image to 3D Model Generator

Turn a photo or illustration into a 3D model. Explore every angle and download the textured GLB.

30 free credits on day one · No card required
A real Fomrix image-generated lounge chair with cream cushions and a brown wooden frame
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Lounge Chair
GLB
Real result · Web previewLounge Chair

A chair photo, a model you can examine

This published image-to-3D job used 30 credits. Compare the original reference with the actual cushions, frame and inferred underside.

A real Fomrix image-generated lounge chair with cream cushions and a brown wooden frame
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Explore the real model
GLB
30credits used91,656original faces3.3 MBOriginal GLB

How an image becomes a 3D model

AI reconstruction creates a new asset from visual cues. It is more than extruding the pixels, and it is not a measured 3D scan.

Shape from a visible reference
01

Shape from a visible reference

The silhouette, perspective and visible features guide a complete surface. Keep one object readable and fully inside the frame.

Hidden surfaces are inferred
02

Hidden surfaces are inferred

Depth, the back and the underside are predictions. Compare those areas before the model represents a real product or becomes a print.

Appearance is a separate choice
03

Appearance is a separate choice

Textures provide color and material cues. If you only need a form study, generate geometry first; add appearance when you have a clearer direction.

Prepare a photo that makes the object readable

Use one JPG, PNG or WebP up to 20 MB. Review these three parts of the reference before uploading.

01 · Frame the complete silhouette

From upload to a model you can review

Keep the reference beside the result throughout the process.

01 / 04

Select your reference

Drop one JPG, PNG or WebP up to 20 MB into Studio. The local preview lets you check framing before the image is uploaded.

Open the chair reference in StudioIllustrated image workflow · no generation submitted

AI generation, scanning or manual modeling?

Choose based on the evidence and accuracy you need, not just the file extension.

MethodA useful choice whenWhat you still need
AI image to 3DOne image or concept needs a fast starting assetReview inferred surfaces and refine the result
Photogrammetry / 3D scanMeasured real-world surfaces matterEnough overlapping captures, calibration and cleanup
Manual modeling / CADExact dimensions or intentional topology matterMeasured specifications and modeling work

From a reference image to your creative workflow

Choose a use to see the kind of asset and follow-up work it needs.

Retro Camera · Explore the real model

Explore a product's form and appearance

A camera concept shows how one angled reference communicates the lens, top controls and material boundaries. It is a visualization concept, not a dimensionally verified product scan.

  • Compare the main proportions
  • Review buttons and hidden sides
  • Optimize texture and mesh weight for your presentation
Explore product visualization

A useful bridge from a picture to a working asset

Evaluate the result visually before investing in refinement.

Compare the actual source

Open the chair photo at full size, then examine the real generated mesh next to it. The comparison stays tied to one documented job.

Review the chair

Distinguish shape from shading

Surface, clay and wireframe views reveal whether a detail comes from texture or geometry, so you can choose the right edit.

Switch inspection views

Keep the visual direction

The original GLB preserves generated materials for a Blender handoff. Archive alternative results in your library while refining the chosen version.

Plan the handoff

Budget your photo-to-3D attempt

Compare image-mode settings before uploading your reference. The controls use Studio's pricing rules.

Generation model
Geometry detail
Appearance
Choose textures when color and material boundaries matter to your reference.

Estimated generation cost

30

Estimate for one generation. Detailed textures and other Studio settings can change the total. P1 is a separate low-poly model, not a cheaper quality switch.

Choose settings in StudioSee credit plans

New accounts: 20 welcome credits once, plus 10 on each login day during the first 7 registration days. Day one totals 30; every grant expires after 7 days. Missed days are not backfilled.

Paid plans add purchased credits for continued generation. Purchased credits do not expire. Local viewers and converters remain free.

Where will your reconstructed asset go?

Keep the original, then prepare a copy for the intended destination.

Blender

Refine the visual concept

Import the GLB using glTF 2.0. Check hidden surfaces, materials and scale before saving your editing project.

  1. Compare against your reference
  2. Edit the inferred structure
  3. Save a .blend working file
Inspect a GLB
Web / Three.js

Publish a lighter viewing asset

A generated original is not a website performance budget. Reduce geometry and texture weight in your production tools, then test on a phone.

  1. Retain the original separately
  2. Create a compressed web copy
  3. Provide a poster while loading
Plan a product presentation
Physical object

Start a separate print workflow

A photo supplies no physical dimensions. Geometry needs a target size and structural checks before it goes to a slicer.

  1. Export geometry as STL
  2. Verify size and thickness
  3. Inspect supports and layers
Follow print preparation

Improve your next attempt

Change the input or workflow according to the issue you can actually see.

01

The back looks different

It was inferred from one view. Choose a reference exposing more depth, or use a measured multi-view workflow when hidden structure must match.

Review your reference in Studio
02

The texture looks detailed but the shape does not

Use clay and wireframe to distinguish surface shading from mesh features. Detail painted in the texture will not become printable relief.

Compare the viewing modes
03

The GLB is heavy for a web page

Download the original for editing, then create an optimized web version. Review polygon and texture budgets on an actual phone, with a poster while it loads.

Inspect GLB contents

Reading a reconstructed surface

Inferred surface
A back, underside or occluded part predicted from the visible reference, rather than measured from the real object.
Silhouette
The outer shape from a chosen angle. Compare matching angles before judging whether the reference was followed.
Normal-map detail
Shading that suggests bumps without changing the mesh. It will not become raised geometry in an STL.
HELP & SUPPORT

Image to 3D questions

Clear answers to common questions about generating, inspecting, repairing, and downloading 3D assets with Fomrix.

Have other questions?

Contact Fomrix support

Need guidance on a specific reference image, custom formats, or print prep? Reach out anytime.

support@fomrix.com
How can I convert an image or photo to a 3D model online?

Sign in, choose a photo with a clear main subject and start a generation in the workbench. Fomrix creates a GLB asset you can rotate, inspect and download.

What is the difference between AI image to 3D and a 3D scan?

AI image-to-3D predicts a new asset from visual cues in one reference. A scan records measured surface data, so scanning is the better route when physical accuracy matters.

Can AI create a complete 3D model from one image?

It can create a useful complete asset from one reference, but the image only shows part of the object. AI estimates hidden backs, undersides and depth, so review those areas before using the model downstream.

Which image formats can I upload?

The current generator accepts one JPG, PNG or WebP image up to 20 MB. Use an image with one clear subject, visible boundaries and enough space around the object.

Which 3D format does Fomrix generate?

The saved original is GLB. Choose GLB for the original materials and textures, STL for a sized print mesh, or OBJ for static geometry from the download menu. STL and OBJ exports do not include textures.

Do I need an account and credits to generate a model?

You can explore Studio, select a local reference and try the settings without an account. Sign in only when you start generation; that is when the reference is uploaded and credits are used. Viewing examples, exporting and basic repair do not use generation credits.

What types of pictures work best?

Isolated objects, toys, furniture, shoes, props and character references usually work better than crowded scenes. Clear silhouettes and visible object boundaries help.

Can I create an STL from the generated model?

Yes. If your end goal is 3D printing, use the dedicated Image to STL workflow or convert the generated GLB to STL, then check scale, wall thickness and mesh integrity before slicing.

Can I open the generated model in Blender?

Yes. Current Blender versions can import GLB files. Depending on the reference and your final use, you may still want to refine topology, materials, scale or individual parts after import.

Does a photo preserve the object's real dimensions?

No. A photo does not provide reliable real-world scale. Set and verify the final dimensions in your 3D or print-preparation tool before manufacturing or fitting the asset to another object.

Can I use the 3D model on a website?

GLB is designed for efficient 3D delivery on the web. You can preview GLB assets in Fomrix and use a web-optimized workflow when the final model is intended for interactive product or AR experiences.

See what your image can become

Start with one clear reference. Your first result is a model you can explore.