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REAL FOMRIX GENERATION

Explorer Robot: Image to 3D Example

A full-body robot reference became this textured character mesh. Rotate the unedited result to compare the armor, limbs and inferred back with the original artwork.

This result used 30 credits. The image loads in Studio first; generation starts when you confirm. A new attempt may produce a different result.

Original Crun artwork of a full-body explorer robot against a plain background
Input image · Created with Crun
Unedited Fomrix robot character with cream armor, teal accents and a dark visor
Interactive 3D loads automatically as you scroll
UNEDITED FOMRIX RESULT
GLB

Why this reference works

The complete body fits inside the image, with space around the arms and legs. A three-quarter angle reveals the torso depth and both feet, while the simple background keeps the silhouette readable.

The reference was created for this case with GPT Image 2 Stable on Crun. The interactive model is the actual Fomrix output, with no manual geometry or texture edits.

Explore the character workflow

Actual generation settings

Input
One AI-created JPG reference
Model / quality
H3.1 / Standard
Textures / PBR
Standard / On
Face budget
100,000 target
Actual output
97,226 faces / 54,328 vertices
Embedded textures
3
Original GLB
3,652,464 bytes
Charged
30 credits

What to inspect next

Check the joints and hidden back

Look between the arms and torso and around the ankles. AI infers surfaces that are not visible in the image, so inspect intersections and texture continuity.

Prepare for posing separately

This result is a static mesh without a skeleton or animation. Retopology, rigging and skinning are separate steps before a game or animation workflow.

Match your performance budget

The original contains 97,226 faces. Review the silhouette after any simplification, and test materials and scale in your target engine.

Explore another starting point

Compare a furniture reference or a geometry-only text prompt to see how input and appearance settings change the workflow.